Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Wednesday, May 27, 2015

Fantasy, Oh, Fantasy, Where Art Thou Gone? [Guest Post]

By GW Thomas

The 1960s saw an explosion in heroic fantasy fiction with Ballantine's The Lord of the Rings and the Lancer Conan paperbacks. Suddenly barbarians and hobbit-like creatures were everywhere. In novels, collections, anthologies and comic books. It was a wonderful decade for fantasy readers. But by 1979, things were changing and soon a desert would be born.

What caused sword-and-sorcery to disappear after the 1980s? I believe it was a combination of things. First, publishers like Belmont were pumping out quick knock-offs to try and grab some of the riches. Books like Quinn Reade's The Quest of the Dark Lady (1969) did nothing to improve what was already seen as a limited sub-genre. Magazines like Heavy Metal (starting in April 1977) did even less, muddying the waters with a weird blend of sword-and-planet and sex. The bestseller, The Sword of Shannara (1977) by Terry Brooks also showed that even really bad Tolkien imitations could make fortunes. Why write short stories of lone barbarians when fat novels about elves and dwarves could sell millions of copies?

Secondly, the role-playing game, Dungeons & Dragons (1974) had narrowed the idea of fantasy, pairing Conan and Middle Earth to create a homogenized version of what should have been a genre without limits. Elves and barbarians fight side by side in Gary Gygax's game world. The younger fantasy fans were ultimately gamers and many became writers as well. These include Raymond E Feist, RA Salvatore, Garth Nix, David Langford, Michael Stackpole, and many others.

Thirdly and irreparably, was the movie Conan the Barbarian (1982). What should have been a high-water mark that propelled sword-and-sorcery into the mainstream consciousness, the film was the best of a steadily sinking list of films that are so awful they soon became direct to video. Not until Peter Jackson's The Fellowship of the Ring in 2001 would another major fantasy film wave be created.

So things were pretty bad. What's a writer of heroic fantasy to do? Well, one of the few arenas left for sword-and-sorcery fiction was the gaming magazines. Yes, D&D may have caused some of the problems, but gamers still enjoyed heroic fantasy and published it alongside articles on fighting goblins and dungeon scenarios to play with your friends.

The biggest was TSR's The Dragon Magazine, which began in June 1976 and is still running in some form today. The issues of most importance are the paper ones: #1-359 (June 1976-September 2007). These were the ones that featured fiction. The list of authors who appeared is long but looking at the names I see trends:

The first is old-timers making an appearance. These included Rob Chilson, L Sprague de Camp, Harry O Fischer, Fritz Leiber, and Gordon Linzner. These stories were welcome, but not many. There were also novelists including excerpts to promote a new book: Terry Brooks (Shannara excerpt) and Andre Norton (Quag Keep excerpt). The most interesting of the old timers was Gardner F Fox, comic book veteran and now sword-and-sorcery writer with a long series about "Niall of the Long Journeys" starting in issue #2 and interspersed to #55 (July 1976-November 1981). Ben Bova, science fiction editor extraordinaire, also wrote a series on legendary heroes set in historical Britain between issues #236-311 (December 1996-September 2003).

The second group are names that have since become well-known in other publications like Asimov's, Fantasy and Science Fiction, and paperbacks. These stars of present day publishing include Thieves' World editor Lynn Abbey, Aaron Allston, Neal Barrett Jr, John Gregory Betancourt (future editor at Weird Tales and Wildside Press), Elaine Cunningham, Diane Duane, Esther M Friesner, Nina Kiriki Hoffman, Brian A Hopkins, J Gregory Keyes, Jean Lorrah, George RR Martin (Game of Thrones superstar), Ardath Mayhar, Paul J McAuley, John Morressy, Joel Rosenberg, Kristine Kathryn Rusch (future editor of F&SF), Jessica Amanda Salmonson, Charles R Saunders, Steven Saylor (international bestseller with the Roma Sub Rosa mystery series), Darrell Schweitzer (future editor of Weird Tales), Lisa Smedman, Jeff Swycaffer, Steve Rasnic Tem, Harry Turtledove (sf and fantasy bestseller), Robert E Vardeman, and Lawrence Watts-Evan.

The third group are names we know from later days when the AD&D universe would sprawl out into paperbacks about the Dragonlance saga with its dragons and drow elves. These include Adam-Troy Castro, Troy Denning, Ed Greenwood, Tracy Hickman, Paul Kidd, Roger E Moore, Douglas Niles, Mel Odom, Jean Rabe, RA Salvatore, and Margaret Weis. Many of these books were bestsellers in their own right.

The second major gaming magazine was UK's White Dwarf, which ran from June/July 1977 to this day, but did not use a lot of fiction. The little it did feature was the humorous fantasy of David Langford (along with non-fiction by future fantasy star Garth Nix and the cartoon Conan parody "Thrud the Barbarian" by Carl Critchlow).

Probably the best magazine in terms of quality was Sorcerer's Apprentice, which ran for 17 issues from the Winter 1978 to a final issue in 1983. SA published the very best of fantasy authors with Robert E Vardeman, Charles de Lint, Tanith Lee, Janet Fox, Manly Wade Wellman, CJ Cherryh, and Fred Saberhagen. Roger Zelazny reprinted several of his Dilvish the Damned stories and even wrote a new one, "Garden of Blood" for issue #3. Karl Edward Wagner did likewise with his eternal swordsman Kane. Michael Stackpole, a future fantasy bestseller, wrote many of the non-fiction articles and acted as editor.

The last of the bunch was Ares, a magazine that focused on games besides AD&D. It ran from March 1980-1984 for 16 issues plus two specials. It featured fantasy fiction by M Lucie Chin, Jayge Carr, Ian McDowell, and Poul Anderson. The best sword-and-sorcery stories were "Inn At World's End" and "The Whispering Mirror" by Richard Lyon and Andrew Offutt, part of their Demon in the Mirror series that Timescape published.

November 1982 saw the gaming world enter the world of sf publishing when TSR, owners of AD&D bought Amazing Stories, Hugo Gernsback's original SF magazine. They would hold the copyright until 1996. Its new editor was George Scithers, who as a fanzine editor of Amra had been godparent to the term "sword-and-sorcery," born out of discussions between Fritz Leiber and Michael Moorcock. He won two Hugos for his editing at Asimov's before moving onto Amazing. The George Scither years at Amazing (1982-1986) held a nice balance between sf and fantasy with stories from Gene Wolfe's Book of the New Sun, Nancy Springer, Tanith Lee, Pat Murphy, David Langford, Lisa Tuttle, Diana L Paxson, Rosemary Edghill, Jayge Carr, Darrell Schweitzer, John Gregory Betancourt, Harry Turtledove (as Eric G Iverson), and Esther M Friesner. Many of these authors had appeared in The Dragon previously. Scither would leave in 1986 to re-emerge as the editor of another important magazine revival, Weird Tales in 1988, one of the last places to sell sword-and-sorcery in the 1990s.

The '80s saw a few bright flashes but over-all a dwindling in sword-and-sorcery. In paperback, the Thieves' World shared world spawned several books and there were also the Red Sonja novels by Smith and Tierney, Jessica Amanda Salmonson's Tomeo Gozon series, reprints of Elric, and new anthologies such as Sword and Sorceress by Marion Zimmer Bradley. The magazine markets for short sword-and-sorcery were pretty much depleted by 1980, with the folding of Ted White's reign at Fantastic and the last of Lin Carter's Year's Best anthologies. Fantasy was moving away from adventure and derring-do towards a softer, more literary kind. It also re-branded its name, no longer using sword-and-sorcery as a tag. The gamers went one way and the litterateurs another. The 1990s were coming and that desert I mentioned stretched out ahead, with only Conan pastiches and Xena: Warrior Princess left to remind us there had been a sword-and-sorcery boom twenty years before.

GW Thomas has appeared in over 400 different books, magazines and ezines including The Writer, Writer's Digest, Black October Magazine and Contact. His website is gwthomas.org. He is editor of Dark Worlds magazine.

Thursday, March 19, 2015

Dragonfly Ripple, Ep 2: "LotR Cartoons and D&D"




The new episode of Dragonfly Ripple is out! That's the show where Nerd Luncher Carlin Trammel and I talk to our kids about important parenting matters like Dungeons & Dragons and the animated Lord of the Rings movies. We also ask you for the best Star Trek episodes for kids, so give us your recommendations!

AND! Time travel and an exciting, new segment called "Jetpack Tiger" in which Carlin's 6-year-old son totally rules the podcasting universe while discussing the Lilo & Stitch movies. Hope you'll check it out.


Wednesday, February 25, 2015

The Battle of Five Armies: Of Orcs and Epics [Guest Post]



By GW Thomas

As I sat watching the last of The Hobbit trilogy of films I realized something. We take so much for granted in the 21st Century. Imagine if I had a time machine and could go back to 1936. I'd step out (fighting the desire to find a newsstand and buy copies of Weird Tales in pristine condition) and meet some fan of Fantasy (after a very long search) and we'd talk. We could discuss Lord Dunsany, perhaps the recently deceased Robert E Howard, or ER Eddison's The Worm Ouroboros. Then I'd mention something about vast orc armies and I'd get a strange stare. Of course, Tolkien's The Hobbit hasn't been published yet. My mistake.

But it isn't the word "orc" that is the problem. It's the entire concept of vast, epic battles between men and orcs that is the stumbling block. The Battle of Five Armies is the first of these. My 1936 companion may be ready for the idea, but he hasn't got it yet. I jump back into my time machine, whispering one beautiful word in his ear, "Hobbit," and disappear. (Unfortunately the experience of seeing me disappear in my time machine drives him to read Amazing Stories or Astounding instead and we lose him from the Fantasy pool. What can you do?)

Eighteen years later my machine takes me to see Tolkien give us more with The Lord of the Rings. Tolkien's vast ideas are starting to light new fires like Carroll Kendall's The Gammage Cup in 1959, with its army of mushroom warriors. I jump another ten years to see the campuses of America (along with an unauthorized paperback edition) drive Tolkien's popularity to the point where Led Zeppelin is singing of Gollum and Ringwraiths. We are approaching critical mass...

In 1972, Gary Gygax is about to sit down with a bunch of buddies and Dungeons & Dragons is on. Those stats-driven warriors need something to fight. Of course, it has to be a goblin. After Tolkien's estate and Gygax hash out the copyright of certain terms, the deal is done. Pairing this with the success in 1977 of the Tolkien clone, The Sword of Shannara, epic fantasy is now set to boil. The creation of Derivative Fantasy! Anybody can write of such creatures! The world of Fantasy now has its generic monster, the Orc. In any video game, any book, any RPG, the orc is the opponent in armor that warriors face everywhere.

But it wasn't always so. That is my point. The idea took a long time to get here. As scholars such as Michael Drout point out, it began in 1872 with a children's book by a Scottish minister. The book was The Princess and the Goblin by George Macdonald. Scholars and fans make a lot of noise about William Morris starting off the Modern Fantasy genre with his pseudo-Medieval novels like The Wood Beyond the World (1894), and he was vital in insuring that Fantasy would become a genre dominated by novels. But it is Macdonald that gave us the goblin foe; who gave Tolkien the leg up to write The Hobbit; who gave CS Lewis the inspiration to write of animal and monster armies in Narnia. Macdonald's tale of Curdie and the princess Irene seems quaint by today's epic, grand scale. A common boy and a restless princess discover a plot by the goblins to attack the castle, which eventually leads to an armed conflict. Despite the fight being appropriate for children, it did open the door to Fantasy tales in which humans are versed against an inhuman army. Eddison would use it to create two human armies in The Worm Ouroboros (calling them Demons and Witches), but it was Tolkien's The Hobbit that cemented the idea for all time.

And one hundred years later that, resulted in the genrification of the orc as common military assailant. World of Warcraft; Orcs Must Die!; the latest hack Tolkien-esque bestseller. It's everywhere and its not going away any time soon. For better or worse, Fantasy has an epic scale today. The quaint, personal-sized Fantasy tale, be it the glorious works of Thomas Burnett Swann or even the Howardian tale of the lone barbarian, is awash in a sea of orcs and battle. There's not much you can do...

For example, back around 1988, I met L Sprague de Camp at a convention in Calgary. I spoke with him about a project I had abandoned, that of converting his Novaria novels to an RPG setting. He thought I should keep at it, but I knew ultimately it wouldn't work. Why? No orcs. No elves. Novaria is a Fantasy world filled with humans. There are demons and magic, but all the armies are men. You can't fight the tide with your bare hands.

So there I sat this Christmas, watching what I felt was the best of the three Hobbit films, thinking: all Fantasy writers today have to make their peace with Tolkien and his orc armies. Either you accept them as part of what you are writing or you have to reject them and write something that is inherently anti-Tolkien. There is no middle ground any more. A book I read over the holiday made this even more evident to me. It was Conan the Invincible (1980) by Robert Jordan. In that rather pedestrian tale, Conan's enemy wizard has a race of scaly-skin henchmen called the S'Tarra. They are hidden in his castle fortress, breeding and preparing for the taking over of the world. Is it any surprise Jordan gave up writing Conans for pseudo-Tolkien in The Wheel of Time series?

Another author of note, one who shares Tolkien's double middle initials (Raymond Richard, not Ronald Reuel), is George RR Martin. Martin's Song of Fire and Ice shows a new ingenuity with this Tolkien dilemma. Martin has combined the two most commercially successful Science Fiction (Dune) and Fantasy (Lord of the Rings) franchises to create the Game of Thrones books. This sounds like I am disparaging him but this is far from the truth. I have the highest respect for GRRM. First off, for his amazing story writing before Game of Thrones with classics like "Way of Cross and Dragon" and "Sandkings," but secondly for his masterful control of character, which allows us to watch or read a story with dozens of distinct characters, each worthy of a tale of their own. So I glibly say "combined the political essence Dune and the fantastic world of LOTR," but go ahead; try it.

Really what George was doing was that thing we must all do as modern Fantasy writers. Dealing with Tolkien. I believe GRRM has chosen to accept Tolkien, and though we haven't seen much of it yet, "Winter is Coming." What does that mean? Orc (or White Walkers and Wildings) armies. Tolkien is coming and George has the cajones to make us wait through six fat books for it. Long live the orc! He's going to be with for some time yet.

GW Thomas has appeared in over 400 different books, magazines and ezines including The Writer, Writer's Digest, Black October Magazine and Contact. His website is gwthomas.org. He is editor of Dark Worlds magazine.

Wednesday, December 31, 2014

Careful What You Wish For... [Guest Post]

By GW Thomas

I was recently ruminating with my cousin about how our kids, now all in their twenties, don't want the legacies we have gathered. Legacies? Millions of dollars? No, but millions of words. I'm talking about "The Collection," a mass of speculative fiction and comics going back to the 1970s. Sure, you can eBay it, but what we always thought we'd do with it was pass it along to our kids.

Only thing is... they don't want it.

It's hard to believe. They don't want boxes and boxes of treasures: gems like copies of Crypt of Cthulhu, complete runs of Dragon magazine, Erbdom, Doctor Who videos (the early stuff before Christopher Eccleston), Gold Key Star Trek comics, paperbacks by Silverberg, Goulart, Chalker, and on and on.

First, this raises the question: why are these treasures? Well, despite the '70s being pretty good for Science Fiction and Fantasy (think Space 1999, Kolchak the Night Stalker, Joe Kubert's Tarzan, Barry Smith's Conan the Barbarian, and those wonderful Hildebrandt LotR calendars!), most of the time it was still a desert, with small oases of delight. The rest: dull. Watergate, Viet Nam, the Energy Crisis. Well, if not dull, at least terrestrial. We had the Moon Landing, but we wanted the stars...

And so we hoarded with a possessiveness that only Gollum could match. Dragon-like, we kept all our Uncanny X-Men comics in a pile and slept on them (including that precious #94). Despite the addiction to the Fantastic, we were willing to share, because there just weren't enough of us out there. Folks who could discuss why Star Trek was better than Star Wars while a third muscled in that Doctor Who was better than either.

But if you were born in 1990, you entered an entirely different world. My kids grew up in a world where Sword and Sorcery was a click away on a game console. They didn't have to watch The Man from Atlantis religiously or write letters to networks to rerun Hawk the Slayer. Their dinosaurs were CGI, not the rubber ones of At the Earth's Core. So when you guide them through the labyrinth of boxes to the center of that great SF/F/H trove, they look at it and say, "Meh."

Tears well up. You want to disown them. And this raises the question: where did we go wrong? We thought we were raising them right. Magic the Gathering cards instead of hockey cards. Hobbits, not hobby horses. Velociraptor instead of bunnies. Damn it, we did our duty as fan-parents (I think I just coined a new word!) and yet...

Meh. An expression so bland and disengaged you want to punch it in the face. Meh. Did I not give you Edgar Rice Burroughs? I would have died without old ERB. He was the gateway drug that lead to Leiber, Lovecraft, Tolkien, Frank Herbert, Stephen King, all of it. Eddie Burroughs made me a reader first, and a writer second. Without that first Neal Adams-adorned copy of The Jungle Tales of Tarzan in the black Ballantine wrapper I'd be... much more ordinary. And my treasure trove would be... I can't imagine it as I shudder with George Bailey-like terror down the street this way and that. "Mother, don't you know me?" "My son died when he was eight years old, crushed by a stack of Weird Tales." (Slam!)

So be careful what you wish for. Because I can remember in 1973, that second issue of Thongor in Creatures on the Loose #23 clutched in my sweaty ten-year-old hands and thinking, "Why can't this stuff be everywhere?" I can remember dreaming back in 1979 about a world in which Star Wars could be available to you at the push of a button (that was when an 8-minute super 8 highlight reel sold for a whopping $100.)

And I think we got the dream. Science Fiction, Fantasy and Horror are everywhere, from The Walking Dead to Spider-Man movies to the Lord of the Rings franchises to video games that let you run whole armies to (orgasmic delight) a John Carter of Mars film. We are living in world that has embraced SF/F/H. It's all gone mainstream.

And I should be delighted, but instead I'm looking at this stack of Burroughs' Venus novels (with their superb Frank Frazetta covers) and thinking my kids don't care. Amtor, with its winged klangaan warriors, its bug-eyed monsters, its maze of seven deaths. What's that compared to FallOut 3 or World of Warcraft or Skyrim?

But I take what I can get. A little 1st edition D&D with the boys when I can. Arkham Horror is a nice middle ground between the old Call of Cthulhu box set and the latest multi-million selling X-box game. One kid likes Eragon, the other Hitchiker's Guide to the Galaxy. I didn't fail completely. Or perhaps at all. It's not like they call me up and say "Hey, what did you think of that Oilers game, eh?" Maybe, just maybe, we all need to gather our own treasure trove, only to cast it away when we die. Or better yet, to have it piled around us and set on fire, Viking-style. Yes, that's what I want. To go up in smoke along with my Turoks, and my Lancer paperbacks, my old D&D character sheets, my Doc Savage, Man of Bronze books and a complete set of Arak, Son of Thunder. Up I'll go. And my boys can look on. Who's "Meh" now?

GW Thomas has appeared in over 400 different books, magazines and ezines including The Writer, Writer's Digest, Black October Magazine and Contact. His website is gwthomas.org. He is editor of Dark Worlds magazine.

Saturday, December 18, 2010

Quotes of the Week: The greatest thing anyone has ever done



Pregnant elf drawing by Sierra ´Skye´ Mattea Ketchum.

Writing into a magazine about D&D to ask how you should handle an unplanned pregnancy is basically the greatest thing anyone has ever done with their life.
--Chris Sims

Martha also decided to pretend to be Black Canary, which sounds like fun until you remember what her super power is.
--Ricardo Signes

Perhaps only three categories are needed: “G,” for young audiences, “T” for teenagers, and “A” for adults. These categories would be not be keyed to specific content but would reflect the board’s considered advice about a film’s gestalt and intended audience. At a time when literally any content can find its way into most American homes, what’s the point of singling out theatrical films? It’s time to admit we’ve lost our innocence.
--Roger Ebert

Wednesday, December 01, 2010

The Awesome List: Game of Dungeons & Dragons

Game of Thrones photos



I couldn't make it through George RR Martin's Game of Thrones, but that doesn't mean I'm not looking forward to HBO's TV series. /Film has a ton of pictures from the show and I fully expect it to join the list of filmed adaptations that are better than their books. [Boy, that's a lot of links for two sentences.]

Valid questions about IDW's Dungeons & Dragons comic



Comic shop manager Mike Sterling quizzes an employee about the new Dungeons & Dragon comic:
Mike: “I understand this new Dungeons & Dragons comic is actually supposed to be pretty good.”
Employee Aaron: “Yeah, it really was.”
M: “So are there any gelatinous cubes?”
EA: “Sorry, Mike, but no.”
M: “How ’bout displacer beasts? At least one?”
EA: “Not one.”
M: “Okay, fine…mind flayers?”
EA: “No.”
M: “Beholders. There has to be a Beholder in this comic.”
EA: “There sure isn’t.”
M: “This is a Dungeons & Dragons comic, right?”
Sterling's only getting started with the questions in that snippet. He hasn't even gotten yet to alignments, saving throws, and thieves doing quadruple damage using sneak backstab attacks. The interrogation continues at Sterling's blog and convinces me that if anyone was born to write a D&D comic, it's him.

Tuesday, March 02, 2010

The Nerdification of David: Dungeons & Dragons



Yesterday David noticed the back cover of a comic I'm reviewing (Jane Yolen and Mike Cavallaro's Foiled) and had some questions. There was a picture of a couple of people sitting at a table with some paper, dice, and small figurines. David wanted to know what they were doing, so I told him. "It looks like they're playing Dungeons & Dragons."

"Dragons?" He was already hooked. He's a sucker for giant reptiles of any persuasion.

I explained the concept of the game and that interested him more. He likes board games and let's-pretend games ("What kind of dinosaur are you right now?" is a frequently recurring question in our house), so my description of D&D as a combination of the two was a selling point. I told him that when I picked him up from school on Wednesday we'd go to the Source and spend some time in their role-playing section to see what he thought.

He naturally wondered if there were any RPGs about dinosaurs.

I have mixed feelings about this. On the one hand, I'm not looking forward to spending the amount of cash it takes to invest in a decent role-playing game these days (my own D&D manuals are way out-dated). On the other hand, I can't think of much that would be more fun than shepherding him through his first dungeon. I'm not emotionally invested in his choice either way, but I'm very curious to see what happens when we're at the store tomorrow.

And if any of you know a good RPG about dinosaurs, I'd love to hear about it.

Thursday, December 11, 2008

Darths & Droids



I like Darths & Droids a lot better than I did DM of the Rings because it reminds me a lot more of my role-playing experiences. Though, in all fairness, Darths & Droids benefits from the experimenting done by DMotR. If you've ever played an RPG and have even a passing tolerance for Star Wars, you're going to love this.

Friday, December 28, 2007

Stuff to Watch For: Hellby: The Golden Army

Okay, this reminds me a little of when Ross claimed that he came up with the "Got Milk?" campaign, but the villain from Hellboy 2 looks exactly like an old D&D character of mine. I've always wanted to use that character in a fantasy novel, but now it'll look like I ripped him off from Hellboy.

Still... way looking forward to seeing him on the big screen though.

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